RIZZASTER

Vote Rewards and Crate Mechanics

/archive/warps/plugins/misc/imogen.bailey/ · last edited 02 Jun 2020 · Partnerships

The team discussed the current system for handling votes and distributing rewards through crates. It was noted that the existing process is somewhat unclear to newer players, and there's a need for more transparency. The consensus was to simplify the explanation and make it more visible in-game, possibly through a dedicated menu or a regularly updated message board. We also agreed that players should be able to see how many votes they've cast and how many crates they’ve earned, to encourage consistent participation.

There was some debate over whether to allow players to trade or sell crates, but it was decided that crates should remain strictly for use within the game to maintain fairness and prevent exploitation. However, we're still considering whether to introduce a limited number of rare crates that can be obtained through special events or milestones, which might be unlocked through collective voting efforts.

A major open question remains regarding the frequency of crate drops. Some members feel that too frequent drops devalue the reward, while others believe it's necessary to keep engagement high. We'll need to monitor player feedback over the next few weeks and possibly run a short test period with adjusted drop rates before making a final decision. Another point raised was the need for a way to track and verify votes without compromising player privacy or introducing spam.

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