/archive/staff-notes/chatlogs/ · last edited 07 Jan 2021 · Community
The anti-cheat plugin has been in use on Rizzaster for several months now, and it's been a mixed bag. On the one hand, it's helped to reduce the number of cheaters on the server, making it a more enjoyable experience for the vast majority of players. However, there have been some notable issues, including false positives where innocent players have been accused of cheating, and occasional crashes that have left the server down for a few minutes.
During our last server night, we had a few incidents where players were accused of using a banned hack, but were ultimately cleared after a quick review. This got us thinking about how to improve the plugin's accuracy and reduce false positives. We discussed the possibility of adding more whitelisting of players and servers, as well as adjusting the plugin's sensitivity settings to be more forgiving for legitimate players.
We decided to give the plugin a bit of a tune-up for the next server night, and make some tweaks to the sensitivity settings to reduce the number of false positives. However, we're not convinced that whitelisting is the way to go, as it may limit the effectiveness of the plugin in catching out cheaters. We'll need to keep an eye on this and discuss it further in our next meeting.
One thing that's worth noting is that the plugin's logs are getting a bit bloated, which is making it harder to track down the source of problems. We may need to tweak the plugin's logging settings to make it more manageable.
We should also discuss how to handle cases where players are found to be using a banned hack, but claim that they didn't intentionally cheat. Should we offer them a warning, a temporary ban, or something else? We'll need to come up with a clear policy on this to ensure consistency and fairness for all players.