/archive/schematics/plugins/ · last edited 04 Oct 2018 · Security
We've been tracking server performance over the past few weeks and have identified that lag spikes are most common during peak hours and when multiple players are in the same area. These spikes are typically caused by a combination of high player density and limited server resources. The current setup uses a shared hosting plan that’s been adequate for smaller groups but is now clearly insufficient for our growing community.
To address this, we’ve opted to migrate to a dedicated server with better hardware and a more reliable network connection. This change will give us more control over resource allocation and allow us to scale as needed. We've also scheduled regular maintenance windows to update the game engine and apply performance patches that reduce unnecessary computational overhead.
In parallel, we're working with our moderators to encourage players to avoid clustering in the same spots for extended periods, which helps distribute the load more evenly. We're also looking into implementing a player limit during peak times to ensure a smoother experience for everyone. These steps are temporary but necessary while we secure long-term solutions.