RIZZASTER

Vote Rewards and Crate System

/archive/schematics/plugins/bots/ · last edited 16 Sep 2021 · Security

The group discussed how to structure the vote rewards system for Rizzaster, focusing on making it engaging for younger players while keeping it simple for moderators to manage. It was decided that each vote should contribute to a shared vote pool, which would be used to unlock crates at set intervals. Crates will contain cosmetic items, emotes, and other non-gaming-impact rewards to ensure fairness. Players will be able to view their total votes and the current status of the vote pool through the server’s in-game interface.

Moderators will be responsible for tracking votes and distributing crates when the vote pool reaches specific thresholds. A test period was suggested to fine-tune the thresholds and ensure the system doesn’t become too slow or too fast. During this time, the group will monitor player engagement and make adjustments as needed. There was some discussion about whether to allow players to claim rewards individually or have them be server-wide, but it was agreed that individual claims would be more motivating for players.

One open question remains about how often crates should be unlocked and whether there should be a cap on the number of rewards a single player can receive. Another point of discussion was whether to introduce temporary boosts or special events that could temporarily increase the vote pool. The group also noted the need to clearly communicate the rules of the system to players to avoid confusion. These questions will be revisited in the next meeting, along with any feedback from the test period.

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