RIZZASTER

Server Lag Mitigation Strategy

/archive/schematics/plugins/bots/ · last edited 03 Jun 2022 · Support

Server lag has been a recurring issue during peak hours, particularly when more than twenty players are online simultaneously. The main cause is the server’s inability to handle the increased network traffic and processing load efficiently. This has led to noticeable delays in movement, chat, and other interactive features, which can be frustrating for players and detract from the experience.

To address this, we’ve implemented a priority-based queue system for handling player input and network packets. This ensures that critical actions—like movement and collision detection—are processed before less urgent tasks such as cosmetic updates or background events. While this doesn’t eliminate lag entirely, it significantly reduces its impact during high-traffic periods.

Additionally, we’ve begun experimenting with a lightweight compression algorithm for outgoing data packets, which has already reduced bandwidth usage by approximately 15%. We are also monitoring server performance metrics closely and planning to scale resources during known peak times, such as weekends and holidays, by temporarily increasing server capacity.

We are aware that these changes are not perfect and that further optimization will be needed as the server grows. In the meantime, we are working with our volunteer moderators to communicate these steps to the community and encourage players to report lag issues so we can continue refining our approach.

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