/archive/plugins/staff-notes/old/2021/ · last edited 18 Mar 2020 · Partnerships
The meeting focused on the current anti-cheat plugin used on the Rizzaster server, with a primary concern being its effectiveness in detecting and deterring cheating among younger players. Several reports had been received from moderators about suspicious behavior that the plugin did not flag, leading to a discussion about whether the existing solution was sufficient. It was noted that while the plugin does a reasonable job of preventing basic exploits, it lacks features that could help identify more sophisticated or hidden forms of cheating, especially in newer game versions.
A decision was made to investigate alternative anti-cheat plugins that are compatible with the server's current setup and are known to be less resource-heavy. It was also agreed that a trial period with a new plugin could be arranged, with the understanding that any changes would require careful monitoring and feedback from the moderators. There was a consensus that user experience should not be significantly impacted, so any new system would need to be tested in a controlled environment before full deployment.
One open question remains regarding how to handle players who are found to be cheating—specifically, whether to implement a warning system, temporary bans, or immediate permanent bans. There was also uncertainty about how to communicate these policies clearly to the community without discouraging new players. Another point raised was the need for better documentation and training for moderators on how to use any new anti-cheat tools effectively, which will need to be addressed in the coming weeks.