/archive/plugins/snapshots/ · last edited 23 Jul 2023 · Billing
We've been experiencing intermittent lag spikes over the past few weeks, particularly during peak hours when more players are online. These spikes are most noticeable in areas with high player density and during events that involve large numbers of simultaneous actions. The issue has been traced back to a combination of outdated server hardware and inefficient resource allocation, which has been exacerbated by the growing number of users on the server.
In response, we've started a phased upgrade of our server infrastructure. This includes replacing older hardware with more powerful components and optimizing the server software to better handle concurrent connections and processing demands. We've also implemented a new system for monitoring server performance in real time, which allows us to identify and address potential bottlenecks before they affect gameplay.
Additionally, we've begun working on a series of configuration adjustments aimed at reducing unnecessary overhead. This includes refining the way the server handles physics updates, chat traffic, and player movement data. These changes are being rolled out in small batches to ensure stability and minimize disruption. We're also exploring the possibility of adding a second server node to help distribute the load during busy times.
We're aware that lag can be frustrating, especially for younger players who are still learning the game. Our goal is to make the server as smooth and responsive as possible while keeping it accessible and fun. We're continuing to monitor the situation closely and will make further updates as needed.