/archive/maps/2021/ · last edited 28 Apr 2019 · Community
Recent player reports indicate increased lag during peak hours, especially in the central hub and resource gathering zones. Performance monitoring shows CPU usage spiking above 85% during these times, with occasional memory spikes. The primary suspect is the current server hardware, which was provisioned with modest specs for a small user base but now supports over 70 active players simultaneously during weekends. Network latency has also increased slightly, though it remains within acceptable thresholds.
Moderators have begun testing a lightweight server optimization patch that reduces background processing for inactive players and limits particle effects in high-density areas. Initial trials show a 20% reduction in CPU load and improved response times in the hub area. A second round of testing will involve adjusting spawn rates for mobs and items to reduce world generation overhead during busy periods. These changes are being rolled out in stages to avoid abrupt disruptions.
A decision was made to prioritize server stability over new features for the next two weeks. This includes pausing all upcoming content updates and dedicating moderator time to monitor performance metrics and player feedback. The team will also explore upgrading to a cloud-based hosting solution with dynamic scaling, pending budget approval from the volunteer coordinators.
Open questions remain about long-term scalability. Can the current volunteer team manage ongoing optimization without external help? Should we consider a phased membership cap during peak hours to prevent overload? A small poll will be sent to players next week to gauge their tolerance for temporary restrictions in exchange for smoother gameplay.