RIZZASTER

Minigame Rotation Design Note

/archive/creative/textures/ · last edited 01 Oct 2019 · Support

The current minigame rotation is structured around a two-week cycle, allowing for a balance between variety and consistency. This approach ensures that players are not overwhelmed by constant changes, while still experiencing enough novelty to maintain engagement. It also gives moderators time to observe player behavior and gather feedback without the distraction of frequent shifts in content.

We've chosen to rotate minigames rather than having a fixed set because it encourages community discussion and anticipation. Players look forward to what's coming next, and it creates natural conversations within the server. It also helps to keep the experience fresh for returning players and makes the server feel more dynamic and alive.

By limiting the number of minigames available at any given time, we reduce the risk of confusion and ensure that each game can be properly supported. Moderators can focus their efforts on a smaller number of active games, leading to better moderation, smoother gameplay, and more consistent experiences overall. This also helps new players get up to speed more easily.

The rotation schedule is communicated in advance through the server announcements and a pinned message in the main channel. This prevents surprises and allows players to plan their time accordingly. While we're open to adjustments based on community input, the two-week cycle remains our standard unless there’s a compelling reason to change it.

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