RIZZASTER

Server Lag Mitigation Strategy

/archive/creative/plugins/2018-05/ · last edited 22 Apr 2023 · Development

The server has been experiencing intermittent lag spikes, particularly during peak hours when more than twenty players are online. These spikes are often short-lived but disruptive, and they’ve been reported by several players through the in-game feedback system. The root cause appears to be related to the way the server handles physics calculations and entity updates, which can become inefficient when multiple players are interacting with the same area simultaneously.

To address this, we’ve implemented a new zone-based update system that prioritizes processing updates for players in the same physical area. This reduces the number of calculations the server has to perform at any given moment and helps distribute the workload more evenly. We’ve also adjusted the rate at which the server sends updates to clients, slightly reducing the frequency but maintaining a smooth experience by batching similar updates together where possible.

In addition to these changes, we’ve begun monitoring server performance more closely using a lightweight internal tool that logs CPU and memory usage every few minutes. This allows us to detect potential bottlenecks early and make adjustments before they impact players. We’re also exploring options for offloading some of the heavier computational tasks to a secondary server, though that’s still in the planning stage. For now, the focus is on stabilizing the current setup and ensuring that the server remains responsive and enjoyable for all players.

Related pages

Up to /archive/creative/plugins/2018-05/ · Archive home